![]() In general the only builds which I've avoided are shapshifting ones, there is an issue when you get extra spell slots on your spell book from items you wear but once you shapeshift you need to re-memorize all your spellbook spells.įavorite is probably a dual-wield melee cleric with a double-sided weapon (so darkfire and greater magic weapon apply to both sides with a single cast), with 4 levels of fighter before level 20 to reach the maximum number of attacks, and Plant and Earth domains for barkskin, stoneskin, and energy buffer. fighter\blackguard\weaponmaster > tried this guy on SOU\HOTU run back at the day and it was insane how effective this guy was. Paladin\Cleric - I like this one as you can get free feats and extra saving throws then mix the proper cleric domains for some crazy stats and become pretty much immortal.Ĥ. but with high enough stealth you can spam traps and let them commit suicide.ģ. not that good vs undead you'll need to use traps against those. 1 shadowdancer assassin\rogue one of the most fun classes which allows you to abuse HiPS with awesome stun and double sneak attacks. The pure Wizard, you learn lots of spells and get free feats.Ģ. you get such huge amounts of saving throw points it is insane.Īnother fun build is 1 sorcerer \ 19 fighter then on level 21 you get dev crit and insta kill most stuff with 1 hit.īut in some campaigns I tried various other build,ġ. Be able to cast spells without being silenced by casting a Minor Globe from Protection Domain before self-silencing.By far in NWN the most played class I've had fun with was 1 Paladin \ 39 Sorcerer. Prevent enemy spellcasting with self-silence aura.Eventual uncanny dodge to protect Dex and Dodge AC, Wisdom AC serves as back up.Summons to draw attention, Storm of Vengeance for massive AoE stuns against low reflex enemies, Greater Sanctuary for tactical advantages / protect spell protections.Evasion (no damage against many spells/traps with a successful reflex save).Lots of immunities (Mind immunity, Level Drain/Ability Loss, Negative Damage, Freedom, Death Magic), spell resistance spell (SR 47).-50% attacker miss chance with Darkness/Word of Faith, 50% concealment with Improved Invisibility (via UMD).71 AC with 5 items and haste, capped stats ( 10-16 Dex AC, 5-11 Wis AC, 8 Tumble AC, 2 Armor Skin, 5 Armor, 5 Deflection, 5 Natural, 5 Dodge, 4 Haste).Even more damage with extreme version (up to 80 divine damage/round with Divine Might, up to 45 damage/round with Power Attack at cost of -5 AB). ![]() Greater sanctuary spell for tactical advantage, summons, storm of vengeance for a massive AoE party friendly series of stuns damage against low reflex opponents (ie Giants). ![]()
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