But if you're new to composing music at all, you might find trackers to be a bit much at first since it takes longer to experiment.ĭoes your game have to use libmodplug? If you have the resources to use recordings, you might find that a lot easier. If you can write a tune on a piano, you can certainly transcribe that into a tracker without too much trouble. Fortunately, the concept isn't that hard, so long as you have a good grasp of music. You're definitely going to have to learn a few buttons and somewhat obscure commands if you want to use a tracker. It's presently within your price range and does work on Linux. If you don't mind having to export to audio, but still want to use a tracker to compose, Renoise is quite popular, since it can act as a host for plugins like a DAW but still uses tracker notation to control them. Tracker music in wavetable modules like the ones libmodplug can read are mostly just for enthusiasts now. There isn't nearly as much development as there used to be, mostly because it's now almost trivial to compress and distribute a traditional waveform recording using lossy codecs like MP3 or AAC. You've found all the big modern trackers. Is there any other software there that I should know about? I've tried it, but it's interface is non-understandable to me. The only one that doesn't look abandoned is MilkyTracker. Sunvox also appeared on that list, but it only exports to midi and wav). So far I've found SoundTracker, ChibiTracker & MilkyTracker (from this wikipedia list. I need something that a music-newbie can use!.I'd like something whose sourcecode has been touched at least once in the last 2 years.
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